[Fan Art] World of Warcraft - Racial Class Armor Design | Voidelf
This is the Voidelf series. As always, I aim to push the designs with the latest developments in warcraft's item design in mind.
Overview
Warrior
The warrior draws the most from the existing heritage armor, but also influenced by armor worn by the Highelven Swordman unit in the warcraft 3 campaign. Also, making stronger use of the "void crystals".
Hunter
For the ranger I wanted to make something akin to a ranger, but with a twist of their own. What if instead of a quiver, they used the void to create arrows from nothing? To help that idea I gave him one "mutated" arm.
Rogue
For the rogue, I made the decision to not give him a mask in a traditional sense. Why cover your face if you can hide it in a shroud of void energy?
Monk
The eye motif was born from the idea of the "third eye". I initially wanted to have the helmet be a third eye, but wasn't happy with the results. In general,
Priest
Influenced by Voidcallers and one of the first Voidelf items found in the files, a lantern off-hand, I decided to make lanterns a design element for this class.
Mage
I wanted the mage to be more traditional than the other voidelf classes, so I didn't go crazy with Voideffects. One thing I am curious about is if it possible to give players similar sleeves like Lor'themar Teron in his newest model in WoW
Warlock
The Warlock is meant to be the most liberal user of Void energy, displayed by void tentacles grasping from his shoulder pads into our reality.
Warlock SFX Mock Up
Rough mock up of tentacles growing and shrinking from the shoulder pads.